Or the ebony and effervescent ent, one's always mending and 15% less damage to all allies, and the other's 40% less damage to all allies - some healing support and more than a 50% damage decrease from the start I kinda like the nature shapeshifter (one of the biggest threats to a good build is your own creatures killing themselves) and some creature that can limit damage to the party by 90% (not necessarily that high though) I hope someone finds these creatures useful as they have become the backbone of my playstyle. This creature's regularly kills a portion of the enemy party in Instability 5 on turn zero. Mine is also equipped with a staff which is socketed with a Mutilate. Some of the spells I have used previously include Rupture, Promethean Blaze, Devastating Throw, Mutilate, Defile, Soul Harvest, Arid Alcohol, Prismatic Channeling, and Vivacious Vodka.
Furthermore, Ascendancy means these casts are reliable, and powerful yet low charge spells can be used as openers for every fight. This creature is "meh" on it's own, however, it mitigates a staggering amount of incoming damage and allows other party members to shine.ĭjinn Arcanomancer + Mimic + Wisp Watcher: This creature starts every battle at the top of combat queue, and at the start of it's turn will cast the first five spells, in the order the gems are equipped. This creature can reliably mitigates 100% of incoming attacks to the party, 100% of indirect damage to itself, 50% of spell damage to itself and 50% of damage to all members of the party. Shadow Bulwark and Savior have a powerful synergy, as Savior will redirect 50% of incoming damage from the party to the Voidlord, and damage from Savior is then negated by Shadow Bulwark. Despite the significant damage which can come from an Aspect fused, I prefer to have Savior on this creature.
More offensive options include Aspect of Change, which will trigger attacks when the Voidlord dodges, which will result in several outgoing attacks from this creature. The choice of what to fuse with the Voidlord is dependent on how much damage mitigation is sacrificed. Stand Alone Complex both provokes and mitigates nearly all incoming physical attacks. The flexibility from improvised recital allows me to tailor whatever spells I desire on auto cast. I placed Stand Alone Complex on a helmet, as the provoking will cast the socketed spell - I chose Improvised Recital, as I can customize which spells are cast. This creature has turned several close calls into victories.Īngelic Voidlord + Stand Alone Complex + (Valkyrie Knight OR Aspect of X) : Similar to the above creature, however the role of this creature is to mitigate incoming damage. My preferred artifact type is a sword with mutilate socketed in, as many attacks translates to many casts, and the damage of mutilate is dependent on the target's stats, not the casters.
Pacing Death and Reinvigorate on the same creature means that any time a party member dies, this creature attacks 4 times, with each attack resurrecting a party member. Here are are the creatures that I consider essential in any party.Īngelic Voidlord + Unicorn Vivifier + Nix Shadowjumper: This creature is difficult to kill, as Shadow Bulwark removes indirect damage and reduces the danger of spells. I saw people posting their favorite combinations and I didn't see any of the staples which make up the foundation of my parties.